You don't have a picking problem.
You have a sizing problem.
A game about how much, not what.
The two meters are multiplied, not averaged. Great money + dead community still scores near zero โ a coin nobody wants is worth nothing no matter how sound it is.
Two halves โ and we can only help with one.
What % chance your coin actually has. There's no formula for that. The 8 dials are a way to feel your way to a number โ is the money sound, does anyone want it โ but the number that falls out is your judgement, not our math. Own it.
Once you've decided your confidence, and the bet โ how many x, in how many days โ the sizing is just math. And getting it wrong is what actually blows people up. That part we can do exactly.
If f* comes out zero or negative, the edge isn't there โ bet nothing. This game uses the all-or-nothing form f* = (Xp โ 1) / (X โ 1) for a coin that Xs or zeroes โ same formula, tidied. More: The Kelly Criterion (Wikipedia).
The win % here is invented by a random number generator for a coin that does not exist. It is not a measurement, a prediction, or advice about any real asset. Nothing on this page is financial advice. There is no real edge being calculated, because there is no real coin. Do not size a single real trade off anything you see here.
The only thing to take away is the muscle: a rough number beats no number โ and no number is how people ape the whole bag into a dog coin.
Drag the two inputs, watch the allocation move. Nothing here is bet or graded โ it's just the pattern.